One of the interesting things for me about reading the comic book is seeing the answers to questions that I, myself, had - and that Bioware and artist Omar Francia came up with answers to. “I’ve crossed the galaxy for this, Feron! I’m not going to give you time to change your mind!” - Liara When new material makes opportunities available, it’s good to take advantage of them! Some things in plots can only be conveyed in a single way, but there are often several possible ways to go. That’s one of the places where a scripter can play a role.
It made for a much better visual, and it helped to emotionally tie Liara to the destruction of the ship. When promotional video showing the ship’s destruction became available to us, I decided to remove the Normandy from #1 and open #2 with an entire sequence showing the Normandy from the points of view of attackers and, later, Liara. The second issue would have begun with Liara’s parting from Miranda. In the beginning, I had planned to depict the destruction of the Normandy only very briefly, in a one-panel hologram in the scene with the Illusive Man in #1. In some cases, the new material directly inspired how and what we presented in the comics.Ī good example is the flashback that opened this issue.
One of the interesting things about the production of the Mass Effect: Redemption series of comics is that as work on the comics progressed, ever more reference material became available from Mass Effect 2.